First day just thinking

The start of something new Introduction A new year a new project. (4 months too late) I start programming to learn the craft on how to make video game. I even when to a school that put focus in that learning OpenGL and Unreal Engine 4 as a end of program projects. But like all my friends and collegue , we all went where to work is steady and the money is easy … in web development , working on backend , frontend and CI/CD....

April 13, 2022 · 3 min · 578 words · berlingoqc

Starting the project

Starting the project I havent readed a lot of the documentation and havent done mutch planing like i always do. I will see how thing are evolving during the development. I don’t have mutch time today but my goals are to: Create the base of the project. Create building scripts. Open a window and display something. Steps I’m basically gona follow the step from bevy-robbo project and the unoffical guide....

April 14, 2022 · 2 min · 322 words · berlingoqc

Trying to integrate a tiled library

Vendredi saint [WORKING] During the night, i finish the wall collision and the shooting of ammunition, very very basic but it’s working. The ammunition should collide with the collider and be destroy after some distance cross or time. [WORKING] This morning , I waste some of my time on bevy_tiled like a total idiot, got it to compile and run but the missing part was the shaders… so i look around and the author have switch to a new library more universal that also support tiled....

April 15, 2022 · 2 min · 235 words · berlingoqc

Implementing the base of the game

Doing some little work in my off time I realise that the map is not displaying in the web version of the app when it was deploy to the github page. Not really sure why , i got the warning for the COPY thing of the textures in the log and when i go the to network tab i see the data get loaded and in the log. So the texture seem the be render but not displaying, not sure, i’m not gonna stress to mutch about this for now....

April 18, 2022 · 5 min · 952 words · berlingoqc

Starting to look at the networking

Starting to look at multiplayer. I have start to look at the library : https://github.com/smokku/bevy_networking_turbulence which seem to be perfect for my use case , support UDP and WebRTC but for what i understand you start the serveur for WebRTC ou UDP , so the client playing on desktop would not be able to play with the one on the web. I have fork the library to update it to bevy 0....

April 19, 2022 · 1 min · 164 words · berlingoqc