Vendredi saint

[WORKING]

During the night, i finish the wall collision and the shooting of ammunition, very very basic but it’s working. The ammunition should collide with the collider and be destroy after some distance cross or time.

[WORKING]

This morning , I waste some of my time on bevy_tiled like a total idiot, got it to compile and run but the missing part was the shaders… so i look around and the author have switch to a new library more universal that also support tiled.

So here i am moving to brevy_ecs_tilemap instead, got it to work, so i’m gonna use the exemple for tiled and integrate it in my project for the floor.

[WORKING]

Yeah it’s working , i copy there helper function and there map. Very dirty copy and paste. Next time i’m working i need to clean the code and integrate this with the scene feature for hot reloading of the placement of the map and my walls.

The update for 0.7.0 for bevy was release today i made the update and it’s working with the tiled library already supporting it . sweet.

I realize that the build was not working for wasm due to a optional dependencies of tiled, took me a while to figure it out. Grrr i was working in the exemple but not for me, i was missing the default-features: = false lol.

Peace out for today.